Orders:Army Directive 09-1501: Difference between revisions

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Created page with "{{disclaimer}} {{orders_quick_buttons}} '''Army Directive 09-1501''' was issued '''30 October 2015''' under the authority of the Marshal of the Army. It is a message detai..."
 
m MDGarcia moved page Army Directive 09-1501 to Orders:Army Directive 09-1501 without leaving a redirect: Migrate command paperwork into the Orders namespace
 
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{{disclaimer}}
{{disclaimer}}
{{Order info|date=30 Oct 2015|status=Active|subject=Marksmanship Program}}
{{DEFAULTSORT:20151030}}
{{orders_quick_buttons}}
{{orders_quick_buttons}}
'''Army Directive 09-1501''' was issued '''30 October 2015''' under the authority of the [[Marshal of the Army]]. It is a message detailing the specifics of the Marksmanship awards program for the [[RMA]]
'''Army Directive 09-1501''' was issued '''30 October 2015''' under the authority of the [[Marshal of the Army]]. It is a message detailing the specifics of the Marksmanship awards program for the [[RMA]]
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!Flechette Gun
!Flechette Gun
|'''''Tactical Level Board Games, CCGs and Deckbuilding Games'''''
|<u>'''''Tactical Level Board Games, CCGs and Deckbuilding Games'''''</u>
These games are board games in which the players control a single person or a small group of people. Combat may occur, but it is not the focus of the game. These games also do not typically have the sort of individual unit detail as a wargame, with more abstraction in the game design. For example, both X-Wing and Battlestar Galactica handle space fighter combat. In X-Wing each fighter’s precise movement and distance are the focus of the game, in Galactica the fighter’s locations are generalized and their maneuvers are abstracted. This latter style of game design is appropriate to Flechette Gun, not Pistol.
These games are board games in which the players control a single person or a small group of people. Combat may occur, but it is not the focus of the game. These games also do not typically have the sort of individual unit detail as a wargame, with more abstraction in the game design. For example, both X-Wing and Battlestar Galactica handle space fighter combat. In X-Wing each fighter’s precise movement and distance are the focus of the game, in Galactica the fighter’s locations are generalized and their maneuvers are abstracted. This latter style of game design is appropriate to Flechette Gun, not Pistol.