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| WiP. THIS PAGE IS CURRENTLY UNDERGOING EDITING AS PART OF CMAGNANI'S HELP PAGE PORTAL PROJECT. PLEASE BE PATIENT. THIS PAGE IS BEING ADAPTED FROM GUILD WARS 2 WIKI'S [https://wiki.guildwars2.com/wiki/Frequently_Asked_Questions Frequently Asked Questions page]. THANK YOU!
| | This page is for Frequently Asked Questions about Tenth Fleet, not the Tenth Fleet Wiki. For Questions about the Tenth Fleet Wiki, visit [[TenthFleet:FAQ]]. |
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| | ; What if my question is not answered on this page? |
| | You can use the wiki search feature, located in the top right corner of every page. If you're already a member of TRMN, you can also ask in the [https://forums.trmn.org/viewforum.php?f=99 Tenth Fleet Forums] (login required). |
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| Note: These are Frequently Asked Questions specifically about Tenth Fleet (not the Tenth Fleet wiki). For wiki-related Frequently Asked Questions regarding Tenth Fleet, visit [[TenthFleet:FAQ]].
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| {| class="wiki-gw2w" cellpadding="10" style="width: 100%; border-width: 2px; border-style: solid; border-collapse: collapse;"
| | == Tenth Fleet and The Royal Manticoran Navy Fan Association (TRMN) == |
| |- class="darkfill" style="border-bottom-width: 2px; border-bottom-style: solid;"
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| | <h2>Tenth Fleet: Frequently asked questions</h2>
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| | class="lightfill" |
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| ; What if my question is not answered in this FAQ?
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| Use the ''search'' feature to look for more details here on the wiki. If you still can't find an answer, ask on the [https://forums.trmn.org/viewforum.php?f=99 official TRMN Tenth Fleet forums].
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| ; What if I want suggestions from more experienced members?
| | === Where can I learn more about Tenth Fleet? === |
| See the [[Tips]] page, chat with other members in [[Discord]], or join a [[https://wiki.tenthfleet.org/wiki/index.php/Tenth_Fleet#Order_of_Battle local chapter]] to meet other members of Tenth Fleet.
| | Tenth fleet has put together a page to learn more [[TenthFleet:About|about us]]. Beyond that, the best way to get an answer to your specific question is to use this wiki's search feature, located in the top right corner of every page. |
| |}
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| {{TOCright}}
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| == ''Tenth Fleet'' and The Royal Manticoran Fan Association == | |
| ; Where can I learn about ''Tenth Fleet''?
| |
| Start with the ''[[Tenth Fleet]]'' and [[Extended Online Manual]] articles here on the wiki. Then check out the (INSERT LINK TO TRMN's NEW MEMBER GUIDE), as well as the [https://wiki.guildwars2.com/wiki/Guild_Wars_2_Wiki:Community_portal Tenth Fleet Community Portal]. You can also search this wiki; chances are, you'll find your answer!
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| ; Who are the people within ''Tenth Fleet''?
| | === Where can I learn about an individual chapter withing Tenth Fleet's Order of Battle? === |
| The members of Tenth Fleet are but a small section of [[https://www.trmn.org/ The Royal Manticoran Navy: The Official Honor Harrington Fan Association]]. We encompass mostly the west coast of the United States. While mostly based in the U.S. (for now), other Fleets cover other regions in the U.S., Canada, the UK, and in Germany. | | The best place to start is to visit the specific page within Tenth Fleet's [[Tenth_Fleet#Order_of_Battle|Order of Battle]] page. Our chapters are organized into different "Ships" of various sizes, "Marine Detachments" as part of the Royal Manticoran Marine Corps. |
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| ; What are the official channels through which The Royal Manticoran Fan Association communicates about ''Tenth Fleet''?
| | === What channels of communication does Tenth Fleet have? === |
| The Royal Manticoran Fan Association has an official website for the game, as well as a presence on many social media sites.
| | * Website: [https://wiki.tenthfleet.org/ wiki.tenthfleet.org/] |
| * https://www.trmn.org — The official website | | * Forum: [https://forums.trmn.org/viewforum.php?f=99 forums.trmn.org/viewforum.php?f=99] (login required)<!-- |
| * https://forums.trmn.org/ — The official forum | | * Twitter: |
| (Need to verify the following): | | * Facebook: |
| * https://twitter.com/guildwars2 — The official Twitter | | * Tumblr: |
| * https://www.facebook.com/GuildWars2 — The official Facebook | | * Instagram: |
| * https://guildwars2.tumblr.com — The official Tumblr | | * Youtube: |
| * https://www.instagram.com/The Royal Manticoran Fan Association/ — The official Instagram | | * Twitch: |
| * https://www.youtube.com/user/The Royal Manticoran Fan Associationofficial/ — The official Youtube channel | | * Discord: --> |
| * https://www.twitch.tv/guildwars2 — The official Twitch channel | |
| * https://discord.com/invite/guildwars — Official Discord server | |
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|
| ; Is there a membership fee?
| | === What channels of communication does The Royal Manticoran Navy Fan Association (TRMN) have? === |
| No, there is no membership fee; it is completely free to join, and there are no dues.
| | * Website: [https://trmn.org/ trmn.org/] |
| | * Forums: [https://forums.trmn.org/ forums.trmn.org/] |
| | * Twitter: [https://x.com/rmnavy?lang=en x.com/rmnavy?lang=en] |
| | * Facebook: [https://www.facebook.com/groups/TRMN.ORG/ www.facebook.com/groups/TRMN.ORG/] |
| | * Youtube: [https://www.youtube.com/@TRMN1SL www.youtube.com/@TRMN1SL] |
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| ; Is there official merchandise?
| | === Are there dues to be a member of Tenth Fleet/The Royal Manticoran Fan Association? === |
| Yes. You can find uniforms & uniform supplies, SWAG & recruitment supplies, and forms & manuals via the 'BuSup Store' link on trmn.org site pages.<ref>[https://store.trmn.org/ BuSup Store], TRMN's Bureau of Supply store</ref>
| | No, there are no dues or membership fee to become a member of Tenth Fleet and The Royal Manticoran Navy Fan Association (TRMN). |
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| ; I've got this great idea to improve the game, where should I post it?
| | === Do I need to be a member of the military to join or be a member? === |
| The best place to propose and discuss suggestions for the game is in the [https://en-forum.guildwars2.com/categories/guild-wars-2-discussion General Discussion] section of the official forums. Make sure to include a [Suggestion] tag in your thread's title.
| | No. Many of our members are active duty military, or retired, but military service is not required to join or be a member of any Fleet within The Royal Manticoran Navy Fan Association (TRMN). |
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| === Expansions === | | === Do I need to buy a uniform or anything else to join? === |
| ; What will '''not''' change with expansions?
| | Uniforms are entirely optional, though many members enjoy creating their own uniforms to wear. When volunteering at a fan/recruiting table at an event in which there is participation by {{trmn}}, there is a [[PD-SC-1005_Uniform_and_Dress_Code_Policy#Convention Minimum Dress Code|minimum dress code]]. |
| * The level cap remains 80.
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| * [[Ascended equipment]] remain the most powerful (no new gear tier).
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| ; What expansions are there currently, and am I required to purchase these?
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| It is not necessary to purchase any expansions. They do, however, offer additional features and content that is not available to core players.
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| The first expansion, [[Heart of Thorns]], was officially released on October 23, 2015.
| | == Tenth Fleet Order of Battle (individual chapters) == |
| | ; Where are the different Tenth Fleet chapters located? |
| | Tenth Fleet has chapters covering the West coast of the U.S.; specifically in California, Oregon, Washington, Nevada, Idaho, and Hawaii. |
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| '''Features of Heart of Thorns are''':
| | === Where can I learn more about chapters within Tenth Fleet? === |
| * '''General'''
| | There are many different types of [[chapters]] within Tenth Fleet. Be sure to check out a [https://www.google.com/maps/d/viewer?mid=1674t8QzocnGvcFAE_FiP4KWg4o4&ll=31.868910896989668%2C-50.07025203650851&z=3 map of TRMN chapters] within all Fleets of {{trmn}}. |
| ** [[Gliding]]
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| ** New heavy armor profession, the [[Revenant]]
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| ** [[Tenth Fleet: Heart of Thorns#Elite specializations|Elite specializations]] for each profession
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| ** A new set of [[Legendary equipment]] ― armor (acquired via raids), generation 2 weapons, back items
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| ** [[Guild]]s:
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| *** [[Guild hall]]s
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| *** New crafting discipline, the [[Scribe]]
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| *** Reworked upgrades and currencies
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| ** Access to unlocked [[Living World Season 3]] episodes
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| * '''[[Player versus Environment|PvE]]'''
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| ** A new region, [[Heart of Maguuma]], with new [[event]]s, storylines, and boss battles
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| ** The [[Mastery]] system for level 80 characters
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| ** [[Raid]]s (10-player squad-based instances focusing on challenging combat and mechanics)
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| * '''[[Structured PvP|PvP]]'''
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| ** New game mode, [[Stronghold]]
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| ** Guild teams that may compete together
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| * '''[[World versus World|WvW]]'''
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| ** New [[Desert Borderlands]]
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| ** New siege weapon ― [[Shield Generator]]
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| ** New guild interactions with guild claiming and structures
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| The second expansion, [[Path of Fire]], was officially released on September 22, 2017.
| | === What kinds of things does Tenth Fleet do? === |
| | There is a great deal to do when joining a chapter with TRMN. Besides a substantial Testing system from BuTrain, members attend conventions, host presentations on various topics, and more. Different chapters within Tenth Fleet set up their own activities, which included a lunch or dinner meet-up, museum visits, gaming (eg tabletop, RPGs, MMORPGs), orienteering, and more. In fact, many of the activities are part of TRMN's [[Grand_Alliance_Unit_Excellence_Program|Grand Alliance Unit Excellence Program]] (GAUEP). |
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| '''Features of Path of Fire'''
| | === I want to start a chapter. How do I do that? === |
| * '''General'''
| | Contact the [https://wiki.trmn.org/wiki/Bureau_of_Ships Bureau of Ships] (BuShips) to open up a conversation about starting a new chapter. You may also review the Tenth Fleet's wiki pages on [[Chapter|Chapters]], the [[Bureau of Ships]], and the process of [[BuShips:CO_Manual/Processes/Commissioning|commissioning a chapter]]. |
| ** [[Mount]]s
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| ** [[Tenth Fleet: Path of Fire#Elite specializations|Elite specializations]] for each profession
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| ** New [[legendary trinket]] ― [[Coalescence]]
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| ** Guilds:
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| *** New Guild Hall: [[Windswept Haven]]
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| ** New [[Path of Fire armor|armor sets]] and skins
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| ** New [[Path of Fire weapons|weapon sets]] and skins
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| ** Access to unlocked [[Living World Season 4]] episodes
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| ** Access to unlocked [[The Icebrood Saga]] episodes
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| * '''[[Player versus Environment|PvE]]'''
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| ** A new region, the [[Crystal Desert]], with new [[event]]s, [[adventure]]s, storylines and boss battles
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| ** New [[Path of Fire mastery tracks|masteries]]
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| ** New [[raid]]s ― Wing 5, 6, and 7 ― with [[Challenge mote|challenge modes]]
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| ** [[Bounty|Bounties]]
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| Since August 30, 2019, Heart of Thorns is included for free for all accounts that own or buy Path of Fire.
| | === I'm not in the area Tenth Fleet encompasses. Can I still join somehow? === |
| | Certainly! |
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| The third expansion, [[End of Dragons]], was officially released on February 28, 2022. | | === Is Tenth Fleet the same as Talbott Fleet? === |
| | Yes, it is. Talbott Fleet is simply Tenth Fleet's nickname. The complete of numbered Fleets (and their associated nicknames) can be found on the [[Fleet#List_of_Numbered_Fleets|Fleet]] page. |
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| '''Features of End of Dragons'''
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| * '''General'''
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| ** [[Fishing]]
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| ** [[Skiff]]s
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| ** A new mount, the [[Siege Turtle]]
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| ** [[Tenth Fleet: End of Dragons#Elite specializations|Elite specializations]] for each profession
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| ** A new set of [[legendary weapon]]s ― generation 3
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| ** Guilds:
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| *** New Guild Hall: [[Isle of Reflection]]
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| ** New [[End of Dragons armor|armor sets]] and skins
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| ** New [[End of Dragons weapons|weapon sets]] and skins
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| ** Access to additional [[Release#Post End of Dragons|releases]] launched at a later date
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| * '''[[Player versus Environment|PvE]]'''
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| ** A new region, [[Cantha]], with new [[event]]s, [[adventure]]s, storylines and boss battles
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| ** New [[End of Dragons mastery tracks|masteries]]
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| ** New [[strike mission]]s with [[Challenge Mote|challenge modes]]
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| The fourth expansion, [[Secrets of the Obscure]], was officially released on August 22, 2023.
| | == Bureau of Training (BuTrain), Awards == |
| | | === What is the Bureau of Training (BuTrain)? === |
| '''Features of Secrets of the Obscure'''
| | The [[Bureau of Training]] (BuTrain) is one of the seven [[bureaus]] of the [[Royal Manticoran Navy]]. BuTrain holds the responsibility for the [[Portal:Education|training]] of all members within {{trmn}}; The Academies administered by BuTrain include not only the [[Royal Manticoran Navy|Royal Manticoran Navy's]] [[Saganami Island Naval Academy]], but those of TRMN's other service branches. |
| * '''General'''
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| ** [[Wizard's Vault]]
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| ** [[Weaponmaster Training]]
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| ** [[Expanded Weapon Proficiency]]
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| ** [[Relic]]s ― a new category of equipment
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| ** New [[Obsidian armor|legendary armor]] (acquired via open-world)
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| ** New [[Secrets of the Obscure armor|armor sets]] and skins
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| ** New [[Secrets of the Obscure weapons|weapon sets]] and skins
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| ** A second way to unlock the [[Skyscale]], with [[Tenth Fleet: Secrets of the Obscure#Masteries|bonus effects]] for players who already had it unlocked
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| * '''[[Player versus Environment|PvE]]'''
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| ** Two new regions, [[Horn of Maguuma]] and [[Nayos]], with new [[event]]s, [[adventure]]s, storylines and boss battles
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| ** New [[Secrets of the Obscure mastery tracks|masteries]]
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| ** New [[strike mission]]s and introduction of [[Challenge mote|legendary mode]], a new [[Fractals of the Mists|fractal]]
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| ** [[Rift Hunting]]
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| ** [[Convergence: Outer Nayos]]
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| | |
| The fifth expansion, [[Janthir Wilds]], was officially released on August 20, 2024.
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| '''Features of Janthir Wilds'''
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| * '''General'''
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| ** Housing:
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| *** Access to [[Homestead]]
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| *** Brand new customization and [[Decoration#Decorating|decorating]] interface (now also available in Guild Halls)
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| *** New crafting discipline, the [[Handiworker]]
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| ** [[Spear|New Spear Proficiency]] ― spears can be used on land
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| ** New [[Legendary equipment|legendaries]] ― a [[spear]] and open-world [[backpack]]
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| ** New [[Janthir Wilds armor|armor sets]] and skins
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| ** New [[Janthir Wilds weapons|weapon sets]] and skins
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| ** A second way to unlock [[Warclaw]], with new [[Warclaw#Related masteries|masteries]] and abilities
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| * '''[[Player versus Environment|PvE]]'''
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| ** A new region, [[Janthir]], with new [[event]]s, [[adventure]]s, storylines and boss battles
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| ** New [[Janthir Wilds mastery tracks|masteries]]
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| ** A new [[raid]] ― Wing 8 ― with challenge and legendary [[Challenge Mote|modes]], a new [[Fractals of the Mists|fractal]]
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| ** Expanded [[Rift Hunting]] and [[Convergence: Outer Nayos]]
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| *'''[[Structured PvP|PvP]]'''
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| ** New game mode (coming in 2025)
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| === The original ''Guild Wars'' ===
| |
| ; Is there a ''Guild Wars 1''?
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| Yes, although it is just called ''[[Guild Wars]]''. The first campaign, ''[[gw1:Guild Wars Prophecies|Prophecies]]'', set about 250 years before ''Tenth Fleet'', was released in 2005, with two additional campaigns, ''[[gw1:Guild Wars Factions|Factions]]'' and ''[[gw1:Guild Wars Nightfall|Nightfall]]'', and an expansion pack, ''[[gw1:Guild Wars Eye of the North|Eye of the North]]'', following over the next two years. At the end of 2007, an additional [[gw1:Guild Wars Bonus Mission Pack|bonus mission pack]] was added to the game too. After that, The Royal Manticoran Fan Association switched to providing smaller but free content updates (the series of storylines called ''[[gw1:Guild Wars Beyond|Guild Wars Beyond]]''), in order to transition most of their staff to begin developing Tenth Fleet. Guild Wars still receives periodic maintenance updates, but primary development ceased with the final content release in early 2012.
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| ; Why did The Royal Manticoran Fan Association decide to develop a new game?
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| When they started to develop [[gw1:Guild Wars Utopia|the fourth ''Guild Wars'' campaign]], the team realized there were too many things they wanted to do and problems they wanted to fix that were impossible within the existing game engine. They decided that the best way forward was to develop a new game from scratch that would allow them more freedom to innovate in the future.
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| ; Can I still play ''Guild Wars''?
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| Yes, The Royal Manticoran Fan Association is maintaining the ''Guild Wars'' servers indefinitely. A number of automation improvements were made before development ceased to ensure that things like seasonal festivals would continue to recur on schedule.
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| You can still purchase copies of the campaigns and the expansion pack through [https://store.guildwars.com the online store] (digital-only) or though other online retailers such as Amazon (boxed and digital). Like ''Tenth Fleet'', the original game was and still is subscription-free.
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| ; Can I use my ''Guild Wars'' account to play ''Tenth Fleet''? Or vice versa?
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| Yes, although you still have to purchase activation keys for the distinct games/campaigns.
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| ; Does anything transfer from ''Guild Wars'' to ''Tenth Fleet'', like my characters or elite items?
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| No, nothing can be transferred directly between the games, due to the drastically different game engines. However, it is possible to earn rewards in ''Tenth Fleet'' based on your achievements in ''Guild Wars''. For more information, see the [[Hall of Monuments rewards]] article here and the [[gww:Hall of Monuments|Hall of Monuments]] article on the Guild Wars Wiki.
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| == Technical ==
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| === Performance ===
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| ==== System Requirements ====
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| {{Minimum System Requirements|Tenth Fleet}}
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| {{Minimum System Requirements|Tenth Fleet: End of Dragons}}
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| The Royal Manticoran Fan Association reserves the right to update these requirements, depending on changes to the game. This ''might'' require that a small number of players upgrade or replace their system to continue playing.<ref name="Minimum System Requirements"/>
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| | |
| ; Are you able to play if your computer doesn't meet the minimum requirements?
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| Possibly. Depending on your computer's hardware you may experience reduced performance, visual artifacts, or crashes.
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| ; What can I do if the game runs slow even though my computer meets the minimum requirements?
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| Lower the quality of video and audio [[options]]. When performance is affected because a large number of players are in the same location, the game makes certain automatic adjustments.
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| === General ===
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| ; Can I play the game on a console?
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| No. There are no plans to implement the idea.
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| ; Is there a way to play custom music to replace the standard music?
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| Yes. The soundtrack can be altered with [[customized soundtrack|customized playlists]] and audio files. You can also choose to replace some music in certain situations (e.g. during combat), but not in others.
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| ; Why are all updates at least 48MB in size?
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| Any time the game patches, it requires downloading 8 content files for a total of 48MB in addition to any changes made to the game.
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| ;Can I change my name (character, display)?
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| * The display name (Name.1234) can be changed from the The Royal Manticoran Fan Association account page once every 90 days. For further details, see the associated [https://help.guildwars2.com/hc/en-us/articles/360000728148-I-Want-to-Change-My-Display-Name Support page].
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| * The character name can be changed by purchasing a [[Name Change Contract]] from the [[Gem Store]].
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| ** After either changing the name or deleting a character, the previous name will be reserved for your account for 24 hours.
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| === Macros, Addons and Third-party Software ===
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| ; Can I use macros?
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| Macros are allowed in limited cases, with the general rule being one keypress results in one action. Macros facilitating unattended gameplay are forbidden. For full details see the [https://help.guildwars2.com/hc/articles/360013762153 Support Article on Macro Use] and the [https://help.guildwars2.com/hc/articles/360014185033 Support Article on Unattended Gameplay]
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| ; Am I allowed to run multiple clients?
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| Yes, but only if you actively play on each account. You cannot control multiple accounts simultaneously using software or specialised hardware. Multi-boxing is forbidden in Player-vs-Player and World-vs-World. For full details see the [https://help.guildwars2.com/hc/articles/360013658134 Support Article.]
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| ; Can I use third-party programs or addons?
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| Third-party programs that give a player an advantage, automate actions within the game, promote unattended gameplay, or adversely affect other players' experiences are forbidden.
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| The Royal Manticoran Fan Association does not review, approve, or endorse any third-party program. Each use of such a program is made at the account holder’s own risk. For full details see the [https://help.guildwars2.com/hc/articles/360013625034 Support Article.] | |
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| == Servers/Worlds ==
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| {{outdated|[[World Restructuring]]}}
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| {{main|World}}
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| | |
| ; Are there different servers?
| |
| Yes. You can play on either North American or European regions; each server region has a selection of [[home world|home worlds]]. When you log into the game for the first time, you will have the opportunity to choose your "home world", which you will represent<ref>[https://web.archive.org/web/20130210002602/http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2 Choosing and Transferring Worlds in Tenth Fleet], The Royal Manticoran Fan Association Blog</ref>, but currently, this has minimal effect on any of the game modes. Previously "home worlds" had a big role in [[World versus World]] as all the players representing the same "home world" were put together in a team and matched against the other two "worlds". Due to updates and the [[World Restructuring]] system, your home world is currently irrelevant in any game mode.
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| ; What about Chinese servers?
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| The [[Tenth Fleet China|Chinese Tenth Fleet]] servers are not hosted by The Royal Manticoran Fan Association. They are not related to the Western version of the game.
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| ; Can I change servers?
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| Yes. You can change your home world to another world, as long as it is not designated as 'Full'. There is a limit of one such transfer every seven days per account; each transfer will cost gems determined by the destination server population — 500, 1000 or 1800 [[gem]]s for medium, high or very high, respectively. After a transfer, all existing and future characters on your account will play in the new world. You can also delete all characters and it will allow you to transfer for free. Your gold, bank, achievement points and titles will not be affected if you delete all characters. Free-to-play accounts are unable to transfer home worlds, though after upgrading to a full account, the first world transfer on the account will be free.
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| | |
| ; What if I don't want to change my home world permanently?
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| You can guest on up to two servers of your selected region per day. Please note that you cannot guest on NA servers if your home world is on the EU servers and vice-versa. With the introduction of the [[megaserver]] system, guesting has become largely obsolete; though it is sometimes successfully used to enter a different map instance.
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| | |
| ; Can my friend and I play together, if we are each on a different home world?
| |
| Yes, provided you play in the same region (EU or NA), you can do everything together. Previously it was affecting [[World versus World]] since you would be put in a team together with other players only from the same "world". Due to [[World Restructuring]] and the system mainly being based upon Guilds, currently, there are no such "restrictions".
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| | |
| ; How many people are there in each world/server/instance?
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| Each world hosts "many thousands" at a time. There is a limit per map in the world, although The Royal Manticoran Fan Association hasn't offered a specific number. Each World versus World map supports up to 500 players.<ref>[https://www.reddit.com/r/IAmA/comments/nclu0/im_a_guild_wars_2_developer_ama_about_professions/c380zj5 Tenth Fleet Developer AMA] Ask Me Anything on Reddit </ref> It's unknown whether the 500-player limit also applies to open-world PvE maps.
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| == Gameplay ==
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| === Basic ===
| |
| ;How does ''Tenth Fleet'' address player griefing (i.e. loot/kill stealing, node poaching) as it is often a problem in other games?
| |
| * Everyone receives the same opportunity to receive rewards or kills. If multiple players kill a monster together, each will receive credit for killing it.
| |
| * Loot and event rewards are determined entirely by individual participation. Anyone contributing ''significantly'' to foe deaths or ally support or events will receive the same benefits whether in a group or solo.
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| * Every resource node in the game is instanced for each player. If one player mines a [[Copper Ore]] node, it will be mined out for ''only'' that player. The node will still exist for any player, who has not yet mined it.
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| * Loot is assigned to each individual character, it cannot be stolen or seen by others.
| |
| * The philosophy of Tenth Fleet is that players should be excited to see someone running up to them... not be afraid that the other player will steal loot, experience or make the game-play unpleasant.
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| | |
| ;Is there some sort of flying mechanic?
| |
| Yes. A mechanic called [[gliding]] was first implemented and exclusive to the first ''Tenth Fleet'' expansion titled [[Heart of Thorns]]. Gliding is a [[mastery]] skill. After mastering basic gliding, the player can continue to master new and improved gliding skills such as leaning forward to glide faster, stealthing to avoid enemies, and riding wind updrafts to gain altitude. Players who purchased either [[End of Dragons]], [[Secrets of the Obscure]], or [[Janthir Wilds]] can unlock the base gliding ability without masteries.
| |
| | |
| Players with [[Path of Fire]] can also unlock the [[Griffon]] after completing multiple achievements, some components requiring a moderate gold investment. The Griffon allows for pseudo-flying by diving and soaring back up to gain height and speed, and further masteries can enhance your flying ability. Additionally, players can also unlock the [[Skyscale]] ― a dragon that is capable of hovering in place indefinitely and climbing walls to gain altitude. Previously exclusive to [[Living World Season 4]], Skyscale can be unlocked by players who have finished the [[War Eternal]] storyline and completed related collection achievements, some steps, and components requiring an expense of gold and map currencies from all six of the Living World Season 4 maps. The fourth expansion ― [[Secrets of the Obscure]], introduced an easier and more streamlined way to obtain the Skyscale.
| |
| | |
| ;Is there some sort of fast/map travel in the game?
| |
| Yes. You can instantly travel to any discovered [[waypoint]].
| |
| * The [[waypoint#Cost|cost]] of using waypoints increases with distance and character level.
| |
| * [[Asura gate]]s are also available as part of the map travel network and they are free to use. [[Lion's Arch]] contains asura gates to the main cities of all five races.
| |
| | |
| ;Are there mounts in the game?
| |
| {{main|Mounts}}
| |
| Yes. However, mounts are '''only available to players who own expansions'''. (A [[Mount Trial Active | 10-hour trial]] of the [[raptor]] is available to everyone, though)
| |
| * Owning any expansion permanently unlocks the [[Raptor]] at level 10.
| |
| * [[Path of Fire]] introduced five mounts: [[Raptor]], [[Springer]], [[Skimmer]], [[Jackal]], and [[Griffon]]. Additionally, a [[Warclaw]], which also became part of [[World versus World]].
| |
| * [[Living World Season 4]] introduced two mounts: [[Roller Beetle]] and [[Skyscale]].
| |
| * [[End of Dragons]] introduced one mount ― [[Siege Turtle]]. Additionally, players who purchased the expansion get access to Springer.
| |
| * [[Secrets of the Obscure]] expanded upon Skyscale.
| |
| * [[Janthir Wilds]] expanded upon Warclaw. Additionally, players who purchased the expansion get access to Springer.
| |
| * All the mounts are tied to the [[mastery]] system with their own mastery tracks that can be unlocked and trained in their respective expansions/living world.
| |
| | |
| ;Is there an end game?
| |
| There is no real "end game" per se. Players have the freedom to choose and make their own goals. A possible end game consists of clearing the instanced content (like [[dungeon]]s, [[fractal]]s, [[raid]]s, [[strike mission]]s, [[convergence]]s), maxing out [[masteries]], doing [[map completion]], [[achievement]] hunting, crafting [[Legendary equipment|legendaries]], [[housing]], participating in the so-called "fashion wars" (the dressing up of your characters), fighting other players and climbing the leaderboards in [[Structured PvP]] or [[World versus World]].
| |
| | |
| ;What sort of loot is there?
| |
| There are several types of rewards available in the game:
| |
| * Foes will drop [[loot]].
| |
| * Events by default reward [[karma]] and [[coin]]s, which can later be used to purchase [[item]]s. Players are rewarded based on participation, so even if the event's objectives are not met, players will still receive a reward.
| |
| * Various [[instance]]d content rewards [[token]]s, [[Currency|currencies]], [[equipment]], [[Skin|cosmetics]], and other [[item]]s.
| |
| * [[Festival]]s and [[special event]]s reward seasonal and unique [[item]]s and [[skin|cosmetics]].
| |
| * [[Achievement]]s give cosmetic [[title]]s to display under the character's name, and some achievements also award [[item]]s and [[skin|cosmetics]].
| |
| | |
| In many cases, different loot is not subjected to only one type of content.
| |
| | |
| === Advanced ===
| |
| ;How do I acquire a mount?
| |
| {{main|Mounts}}
| |
| If you have bought any expansion, you automatically get the first mount, the [[raptor]], after reaching level 10. Most mounts are only unlocked after level 80, though!
| |
| | |
| ;What are the best ways to accumulate wealth?
| |
| {{main|Tips}}
| |
| Generally, any content you choose to do will contribute towards your wealth and account progression. However, some activities or ways are "faster" or more "profitable" than others.
| |
| Some profitable examples consist of:
| |
| * Finishing your daily and weekly [[Wizard's Vault]]s objectives.
| |
| * Taking part in a [[meta event]]s train.
| |
| * Farming certain maps like [[Drizzlewood Coast]] or [[The Silverwastes]].
| |
| * Doing daily Tier 4 [[Fractals of the Mists|fractal]]s.
| |
| * Finishing daily and weekly clears of [[raid]]s and [[strike mission]]s.
| |
| | |
| Most importantly, players have the freedom to choose what they want to do, so the best advice would be to hop into something you enjoy the most!
| |
| | |
| === Levels ===
| |
| {{main|Character#Progression}}
| |
| | |
| ; What is the level cap?
| |
| 80.
| |
| | |
| ; Are there any plans to increase the maximum level cap above 80?
| |
| No. The level cap remains at 80 even with [[expansion]]s.
| |
| | |
| ; How will my level 5 character play with my friends who are level 80?
| |
| * For [[Player versus Environment|PvE]], [[dynamic level adjustment]] scales high-level characters down to match the current area. This ensures that a higher-level character never feels that a level is ''too easy'' for them to return to, making '''all''' zones available as "end-game" content.
| |
| * In [[World vs World]], characters are scaled to level 80, but they do not receive any new [[Skill|abilities]] or [[equipment]]. This means a lower-level character will still be disadvantaged against players with higher levels and a wide range of [[trait]]s and skills.
| |
| * In [[Structured PvP]], characters are scaled to level 80 and use a separate set of [[equipment]]. This allows all players to be on an equal playing field with equalized [[attribute]]s. Additionally, players get access to all [[profession]]'s [[specialization]]s even if they didn't unlock them outside of sPvP. [[Elite specialization]]s still require buying their respective [[expansion]].
| |
| | |
| ; Will there be a hard "grind" to reach the level cap?
| |
| No. The time needed to go up one level should always be about the same. On average it would take about 60 hours of game time played to reach maximum level, which is about half of what it would take in other MMOs. An experienced player can also greatly reduce that time so it's more like a ballpark figure for your first character. There are also earnable rewards in-game that provide level-ups or can boost your character to a fixed level instantly. A great and fast way to earn a lot of experience is ― [[Character Adventure Guide]].
| |
| {{anchor|Level 80}}
| |
| ; What can I do once I reach level 80?
| |
| {{see|Endgame}}
| |
| Think of achieving level 80 as the ''"end of the beginning."'' There is endgame content designed specifically for players after reaching level 80, just waiting to be explored and enjoyed:
| |
| | |
| * Complete your character's complement of [[skill]]s and [[trait]]s. Use new builds (combination of profession, skills, traits, and equipment) to explore different styles of fighting.
| |
| * Explore level 80 [[area]]s that have the highest [[tier]] of [[gathering]] nodes, [[loot]] drops and unique challenges:
| |
| ** [[Cursed Shore]]
| |
| ** [[Southsun Cove]]
| |
| ** [[Dry Top]]
| |
| ** [[The Silverwastes]]
| |
| * [[Map completion#World completion|World completion]]: get 2 [[Gift of Exploration|Gifts of Exploration]] used to make a [[Legendary weapon]] when you reach 100%.
| |
| * Crafting [[ascended equipment]] that is roughly 5% more powerful than [[Item#Quality|exotic]] equivalents.
| |
| * Complete [[collections]] of unique [[skin]]s, [[trinket]]s, and miscellaneous [[loot]].
| |
| * Conquer level 80 [[dungeon]]s including [[The Ruined City of Arah]] and [[Fractals of the Mists]] and instanced [[Raid]]s accessed through the [[Lion's Arch Aerodrome]].
| |
| * Prove your fighting skills in [[Player versus Player]] encounters:
| |
| ** [[World versus World]] enables small to large groups of players to battle for glory.
| |
| ** [[Heart of the Mists]] Structured PvP for 1v1 and 5v5 battles.
| |
| * [[Achievement]]s are a system in the game to help gauge what a [[player]] has accomplished in the game. They are awarded for completing various tasks spanning all game types: [[Player versus Environment|PvE]], [[Structured PvP|PvP]], and [[World versus World|WvW]].
| |
| * Accounts with one of the expansions can train a [[Mastery]], additional skills learned to aid exploration and learn to craft new items, such as [[Legendary equipment]].
| |
| | |
| === Playable races ===
| |
| {{main|Playable race}}
| |
| | |
| ; What different races are there in ''Tenth Fleet''?
| |
| There are five races in the initial release: [[asura]], [[charr]], [[human]], [[norn]], and [[sylvari]].
| |
| | |
| ; Do races have race-specific characteristics?
| |
| Yes. There are appearance differences and unique customization options for each race. Each race comes with a number of [[racial skill]]s which give them a unique flavor. For example, the norn are able to shapeshift into animal forms and the asura are able to use golems. These [[utility skill]]s are weaker than equivalent skills provided by a profession. The Royal Manticoran Fan Association wants the choice of race to have a significant effect on gameplay but, at the same time, for races to be equally effective at playing all professions; for this reason, there are no racial [[trait]]s.
| |
| | |
| ; Will there be any other races?
| |
| There are no known plans to add new races.
| |
| | |
| ; Can I change my race after character creation?
| |
| No.
| |
| | |
| === Professions ===
| |
| {{main|Profession}}
| |
| | |
| ; What professions are available?
| |
| There are 8 professions in the initial release of ''Tenth Fleet''.
| |
| * {{g}} [[Guardian]] — master of protection; guardians use [[virtue]]s that enhance their attacks and defenses until sacrificed to aid allies.
| |
| * {{w}} [[Warrior]] — master of weapons; warriors use [[adrenaline]] to fuel powerful [[burst]] skills and can wield the widest variety of weapons.
| |
| * {{en}} [[Engineer]] — master of mechanics; engineers use [[device kit]]s, [[weapon kit]]s and [[turret]]s to cause mayhem.
| |
| * {{r}} [[Ranger]] — master of nature; rangers call upon their [[pet]]s to assist in the field of battle.
| |
| * {{t}} [[Thief]] — master of the covert arts; thieves use [[initiative]] to deal quick damage and then slip away into the shadows.
| |
| * {{e}} [[Elementalist]] — master of the elements; elementalists change their elemental [[attunement]] in battle to adapt to any situation.
| |
| * {{m}} [[Mesmer]] — master of illusions; mesmers can create [[illusion]]s to fight by their side.
| |
| * {{n}} [[Necromancer]] — master of the dark arts; necromancers draw on [[life force]] and use it to strengthen or heal themselves and others.
| |
| | |
| The ''Heart of Thorns'' expansion adds a ninth profession, which is only available to players who have purchased any of the Elder Dragon Saga [[expansion]]s: ''[[Tenth Fleet: Heart of Thorns|Heart of Thorns]]'', ''[[Tenth Fleet: Path of Fire|Path of Fire]]'' or ''[[Tenth Fleet: End of Dragons|End of Dragons]]'':
| |
| * {{re}} [[Revenant]] — master of the Mists; revenants channel the spirit of [[legend|legendary heroes]] to invoke and utilize their powers.
| |
| | |
| ;What are [[Elite specialization]]s?
| |
| The two expansions add Elite [[Specialization]]s, which provide an extra trait line to choose from at level 80, another weapon per class, more skills, and sometimes overhaul how the class works to make a different playstyle possible. Elite Specializations are unique per profession and are only unlockable if players have the expansion that the specialization came with.
| |
| | |
| ;How do I unlock these elite specializations?
| |
| Training an elite specialization is fundamentally the same as a core specialization, however you must be level 80, own the respective expansion, and all core skills and specializations must be fully trained. Elite specializations gradually unlock the specialization specific traits and skills at the same time. The first trait costs 25 [[hero point]]s to train. Upon training the first trait you will also unlock the respective specialization collection. It costs 250 hero points to fully unlock an elite specialization and all points can only be obtained through completing [[hero challenge]]s or purchased from a [[Heroics Notary]].
| |
| | |
| ; Since there is no healing class, how do we recover from damage?
| |
| Each class has one skill slot reserved for a self-heal. There are also support skills that will heal allies, although most of these are weaker than self-heal skills. With the expansions a few builds emerged that excel at keeping your group alive through heavy pressure, be it strong AoE healing, mass condition cleanse, protection from damage or providing heavy regenerative support to the party, even if they are not necessarily a dedicated healing specialization. Something to note is that there are no skills which directly target allies; any skills which affect the user's allies will do so because the allies are in the area of the caster, in the area of a ground-targeted ability, or in the area of an enemy who is struck by a skill with a secondary effect. The intention is to give support classes an outlet for their protective nature while also requiring them to be fully aware of the battlefield, instead of just watching their allies' health bars.
| |
| | |
| ; Do professions have racial restrictions? Do some sort of racial bonuses bind a race to one profession to be effective?
| |
| No. There are no restrictions based on race. [[Racial skill]]s are disabled in [[structured PvP]], and balanced to be under-powered in [[PvE]] to prevent players from feeling they need to play a specific race.
| |
| | |
| ; Can I change my profession after character creation?
| |
| No.
| |
| | |
| === Skills ===
| |
| {{main|Skill}}
| |
| | |
| ; Do we have to capture skills to learn or unlock them, as in ''Guild Wars''?
| |
| No. You unlock skills with [[Hero points]] from either [[Level rewards]] or [[Hero challenge]]s found throughout the maps.
| |
| | |
| ; How are skills acquired?
| |
| The first weapon skill and one healing skill are available from the start of the game. Weapon skills are unlocked as your character progresses in level, all other skills are unlocked by spending [[hero point]]s in the [[hero panel]] interface. Hero points are obtained by leveling up or finishing [[hero challenge]] events on a map. You can unlock all the core skills and traits with just leveling to max level so completing the hero challenges is generally optional.
| |
| | |
| ; How many skills can I have active at any given time?
| |
| The [[skill bar]] has ten slots. The first five skills are determined based your currently equipped [[weapon]] set (or [[bundle]]s, such as wielding a rock, using a siege weapon or carrying a bucket), with different [[profession]]s gaining different [[skill]]s from different [[weapon]]s. The last 5 skills are selected by the player: the sixth slot is reserved for a [[healing skill]], the next three slots for [[utility skill]]s, and the tenth for an [[elite skill]]. Each profession and elite specialization also has unique [[profession mechanic]]s, giving access to skills and resources shown above the normal skill bar. Some provide only one additional skill, while others have upwards of 7, or may temporarily change your weapon skills.
| |
| | |
| ; How many skills can I access while in combat?
| |
| While your skill bar is locked upon entering [[combat]], preventing the right-hand side (6-0) from being swapped, all professions have access to [[weapon swap]]ping or similar auxiliary weapon sets. This means the number of skills accessible vary from a minimum of 16, up to unrealistic setups allowing over forty<!-- weaver with conjures--> skills to be accessed at any time.
| |
| | |
| === Equipment ===
| |
| {{main|Equipment}} | |
| | |
| ; What types of armor and weapons are available?
| |
| * There are three types of [[armor]] classes: light, medium, and heavy.
| |
| * The [[weapon]](s) that a character chooses to use determine the player's first five skills. Changing the weapon set will offer a new set of five skills.
| |
| * The game includes weapon types new to the Guild Wars universe: mace, pistol, rifle, torch, two-handed sword, and warhorn. As well as, underwater specific weapons: harpoon gun, spear, and trident.
| |
| * Both armor and weapons are [[Upgrade component|upgradable]]. Appearance may be altered by applying a new [[skin]].
| |
| | |
| ; Does equipment affect my stats?
| |
| Yes. Armor, weapons and trinkets will all affect your stats and boost your attributes, depending on upgrades and bonuses. Each piece of equipment also has a minimum required level in order to use it, with those specified for higher levels offering better bonuses.
| |
| | |
| ; What about [[trinkets]]?
| |
| * Trinkets are independent of class and are [[Upgrade component|upgradable]].
| |
| * Trinkets include [[amulet]]s, [[ring]]s and [[earring]]s (or accessories).
| |
| * Trinkets may contribute roughly 40% of your stats (Armor 40% and Weapon 10%).
| |
| | |
| ; What about back items?
| |
| [[Back items]] are a type of gear, sharing characteristics of both trinkets and armor. They provide the lowest magnitude of attribute bonuses out of all equipment types, only 65% of an equivalent (same level and rarity) boot, glove, or shoulder armor, the next-lowest equipment types, or 12% of an equivalent two-handed weapon.
| |
| | |
| ; Will equipment sets from harder areas be better than commonly acquired armor of the same level? | |
| * The stats on equipment (including weapons, armor and trinkets) are based on the [[Item#Rarity|quality]] and minimum required [[Character#Progression|level]] of the item. All equipment with the same rarity and level have identical stats.
| |
| * Obtaining a set with the [[exotic]] rarity from the trading post in game or by crafting it would not be any stronger than exotic armor of the same level obtained in a [[dungeon]].
| |
| * The difference between equipment sets of the same rarity and level is the cosmetics. Generally the harder to obtain an armor the more prestigious it looks.
| |
| | |
| ;What is the strongest or most powerful equipment in the game?
| |
| [[Ascended]] rarity is roughly 5% more powerful than the next highest rarity, exotic. Level 80 is required to equip it. [[Legendary equipment]] has identical power to their ascended equivalents.
| |
| | |
| ;What is the best way to obtain ascended equipment?
| |
| [[Ascended equipment]] is [[Account Bound]] and therefore not available on the trading post. It's more reliable to craft ascended armor and weapons rather than relying on loot drops. [[Ascended trinkets]] are available from merchants. Certain legendary weapons may be purchased from the trading post.
| |
| | |
| ;What's so special about [[Legendary Equipment]]?
| |
| Cosmetics, prestige, and convenience. Legendary gear is very expensive and time-consuming to craft, and typically has much more grandiose visuals than other skins. The stats are identical to ascended gear, but unlike ascended or lesser gear, players may change the [[Attribute combinations|attribute bonuses]] of their legendary equipment at any time while out of combat. This includes any newly added stat combinations that are added to the game later on. Legendary armor even allows to swap out Runes and Infusions without any cost or loss.
| |
| | |
| ;How do I acquire Legendary Equipment?
| |
| {{main|Legendary equipment}}
| |
| * '''Weapons''':
| |
| ** There are two generations of legendary weapons. The first generation and their precursors can be bought off the [[Trading Post]] or crafted. To craft a weapon, you will need its [[Precursor weapon]], obtainable via [[Legendary Weapons|achievement collections]], started by buying the respective recipe for the first tier of the precursor from [[Grandmaster Craftsman Hobbs]]. Alternatively, precursors have a very slim chance to drop or be forged in the [[Mystic Forge]]. As for the second generation, these cannot be bought off the trading post. Players will need to speak to Hobbs to purchase the required recipes for the precursor tiers, similarly as for the first generation precursors.
| |
| * '''Armor''':
| |
| ** The acquisition of the PvE sets with unique skins is linked to [[raid]]s. The armor sets require the collection of [[Legendary Insight]]s gathered weekly by defeating raid bosses, as well as the acquisition of various items from raid encounters for {{achievement icon|Legendary Armor (achievements)}} [[achievement]]s. There are, however, ways to upgrade [[Ascended]] equipment in WvW and PvP to legendary quality.
| |
| * '''Trinkets''':
| |
| ** Trinkets can be acquired via certain [[Legendary Trinkets|collections]].
| |
| * '''Back items''':
| |
| ** Similarly to trinkets, back items can be obtained via the completion of [[Legendary back item|collections]] in PvP, WvW, and Fractals.
| |
| | |
| === Player versus Environment ===
| |
| {{main|Player versus Environment}}
| |
| | |
| ; Do different races start in different areas?
| |
| Yes. Each [[playable race]] starts in a different area and has a different storyline. The first [[waypoint]] of each starting zone is unlocked after completing the [[Character creation#Tutorial mission|introductory story mission]], which can be used to travel to another zone should the player wish to switch between zones or play with other races. Each race also has their own themed [[City#Capital cities|capital city]].
| |
| | |
| ;Does the game include crafting?
| |
| * Yes. There are ten [[crafting]] disciplines in total. Eight of them are core; the ninth ([[Scribe]]) was added with ''Heart of Thorns''. The tenth ([[Handiworker]]) was added with ''Janthir Wilds''.
| |
| * You can swap between them without losing progress or recipes.
| |
| * There may be a cost for an individual character swapping between more than 2 crafting disciplines, but that may be eliminated by dividing the 9 crafting disciplines between 5 or more characters on the same account.
| |
| * Players will not be able to specialize solely in crafting.
| |
| * Players may craft items to use themselves or sell them on the trading post, rather than treat it as EXP just to "level up".
| |
| | |
| ;What benefits will come from crafting, can it be considered optional?
| |
| * Progress in any crafting discipline will give a character additional experience points.
| |
| * Crafting is completely optional and is not required to level up.
| |
| * If you wish to obtain the second-highest rarity gear in the game, [[ascended]], crafting is the second best option to obtain one, the primary one being [[Wizard's Vault]].
| |
| * [[Legendary equipment]], with the exception of [[Legendary weapons]], which can also be bought from the [[Trading post]], requires a 500 crafting level in various crafting disciplines; however, Legendary equipment is purely optional, being mostly used as endgame cosmetics and convenience.
| |
| | |
| ; Is there an auction house or a similar in-game trading mechanism?
| |
| The auction house is called the [[Trading Post]]. Browsing, buying, and selling items is possible from anywhere in the game through the interface (default {{key|O}}). However, to pick up bought items or gold from sales, a [[Black Lion Trader]] has to be visited. They can be found in any cities, as well as some other zones, and may also be summoned by specific consumables.
| |
| | |
| ;Is there any player housing?
| |
| Yes! Housing was introduced with the fifth expansion – ''[[Janthir Wilds]]'', which includes [[Homestead]]s, a brand new customization and decorating interface, as well as a new crafting profession, [[Handiworker]], which can unlock and craft various [[decoration]]s.
| |
| * Homesteads are a better version of [[home instance]]s, as they not only contain all the unlocked gathering nodes or collected [[Hungry cat scavenger hunt|cats]], but they also can be decorated, customized, serve as your personal museum, or be used as characters' display and AFK spot.
| |
| * The system, along with the crafting profession, are account-wide unlocks, which makes it easily accessible on any of your characters.
| |
| * Currently, there are two homestead plots that players can choose from – [[Hearth's Glow]] (the default one, unlocked with ''Janthir Wilds'') or [[Comosus Isle]] (introduced with ''Visions of Eternity'').
| |
| | |
| ;How does ''Tenth Fleet'' handle questing?
| |
| You no longer have to speak to an NPC: ''most'' [[Dynamic event|events]] will begin without player intervention, putting an end to the ''green exclamation points'' that hover above NPC heads in many games. However, some events still require manual activation, for example [[hunt and slay the giant boar]].
| |
| * Events are dynamic quest chains that have a persistent impact on the world, e.g., fail to stop the centaurs from overrunning a fort and the nearby towns will be invaded soon after.
| |
| * Primary quests and missions from ''Guild Wars'' have been replaced by the personal storyline, which involves a customized mix of instanced and open-world-told story for the player to play through. NPCs currently related to your personal storyline have a green eight-pointed star icon hovering above them. This icon is also shown on your compass.
| |
| * However, there are certain achievements – [[Collections]] – that technically can be treated as a traditional type of quests.
| |
| | |
| ; Can I play solo?
| |
| Yes, at least, most of the time. You can participate in your personal storyline, crafting, and dynamic events without anyone else around, if you choose. Any dynamic event listed as a Group Event will be difficult or impossible to complete alone. Dungeons for example are intended to be completed by five people but the community has shown that dedicated players can solo most of them if they don't pose hard restrictions (i.e. interacting with multiple objects at the same time).
| |
| | |
| ;Does this game have any kind of group instanced endgame PvE content?
| |
| Yes. The game actually has a few different types:
| |
| * [[Fractals of the Mists]] – which are part of the core game. These are 5-player content and can be found in the [[Mistlock Observatory]], which you can access from [[Lion's Arch]].
| |
| * [[Raid]]s – which were introduced with the [[Heart of Thorns]] expansion. These are 10-player content and can be found in the [[Lion's Arch Aerodrome]], which you can access from [[Lion's Arch]]. Consists of multiple encounters within an instance.
| |
| * [[Raid encounter]]s (formerly known as [[Strike Mission]]s) – which were first introduced during [[the Icebrood Saga]]. These are 1-10 player content and can be accessed from [[Lion's Arch Aerodrome]]. Usually consist of a single encounter within an instance.
| |
| | |
| ;Is there a Looking For Group tool for endgame content?
| |
| Yes, [[Looking For Group]] (LFG) is mostly manual and usually is used as a recruitment board. Filling groups generally takes anywhere from a few seconds to 10 minutes, depending on the time of day and the specific content in question.
| |
| Currently, there are only two automated LFG sections for the [[quickplay]] – the Tier 1 [[Fractals of the Mists#Quickplay mode|fractals]] and [[Raid#Quickplay mode|easier raid encounters]].
| |
| | |
| ;"Personal story" is mentioned often. Is this akin to the original ''Guild Wars'' missions and primary quests? And is it possible to repeat the personal story?
| |
| The [[personal story]] is the line of events that your character follows as the general story and tasks are progressed; there are similarities to GW's primary mission/quest system. The core personal story is not repeatable, since its completion has a persistent impact on your [[home instance]], and The Royal Manticoran Fan Association does not currently have any plans to make it replayable due to difficulty allowing replayability to work properly.
| |
| However, the [[Story Journal|story]] introduced with [[Living World]] or [[expansion]]s is replayable on the same character it has been completed on.
| |
| | |
| ;What's the difference between "Living Story" and "Personal Story"?
| |
| The [[personal story]] is a customized story for your character that is determined by the choices at character creation and the choices of your actions during the personal story. The [[Living World|living story]], on the other hand, is a progressive story that '''used to be''' consistently updated for free with 2-week gaps, which takes place after the personal story.
| |
| | |
| === Player versus Player ===
| |
| {{main|Player versus Player}}
| |
| | |
| ; Is there any type of Open World PvP?
| |
| No, there is no open world PvP of any kind, this includes dueling. If you wish to fight against a player, you must do so in custom arenas. If you wish to participate in large scale battles against other servers, then [[World versus World]] would be the closest thing to open world PvP.
| |
| | |
| ; What types of PvP are available?
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| Currently, the game includes two types:
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| * [[World versus World]] — huge, ongoing battles in [[the Mists]] between uneven groups of players of different levels.
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| * [[Structured PvP]] has two major types: tournament play, similar to [[gw1:Guild versus Guild|guild battles]] in ''Guild Wars'' — this pits two evenly matched teams against each other; and ''pick-up play'' where individual players or groups can pick games to join based on available space, map and other settings.
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| In addition, certain [[activities]] are also considered PvP, e.g. bar brawling and snowball fights.
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| ; Will I have to play PvE to unlock skills or gear in PvP?
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| For Structured PvP, no, you do not have to play PvE to unlock anything. All players are scaled up to level 80. There are gold purchases that are easier to buy if you play PvE, but there are ways to earn gold in sPvP.
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| For World vs World, yes, you do have to play PvE if you want to do well. Players are scaled up to level 80, but stat scaling is not perfect for those below level 80. Armor, weapon stat combinations and [[quality]] matter in WvW. There are ways to earn armor, weapons, trinkets, and levels in WvW, but it is more effective to be at least level 80 before diving into it. Additionally, there are easier ways to earn armor, weapons, and trinkets through PvE.
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| Regarding Structured PvP:
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| * [[Skill]]s - No. Players who enter sPvP on a new character (even level 2) will unlock all traits and skills for their class, and elite specializations they qualify for for the expansion(s) owned.
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| * [[Armor]] - No. However, in order to have the max stats possible, your character must have some kind of armor equipped in every slot, even low level 1 armor. There are vendors in [[Heart of the Mists]] that sell white (common) quality armor and weapons. Make sure you have armor equipped in all 6 armor slots in order to receive all possible stat bonuses. [[Quality]] of armor does not affect your stats in sPvP. Stat combinations on armor do not affect sPvP stats.
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| * [[Weapon]]s - No. However, weapons determine your skill set for skills 1 - 5. If you do not have a certain type of weapon, there are vendors in [[Heart of the Mists]] that sell white (common) quality weapons. Equip weapons in the lobby or before a match starts to lock in your skill selection. [[Quality]] of weapons do not affect your stats in sPvP. Stat combinations on weapons do not affect PvP stats.
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| * [[Trinket]]s - Players only have to worry about [[Amulet]] stats, most of which are unlocked by default upon entering sPvP. Additional stat combinations can be unlocked for 10g each. Amulets control your overall stat combination bonuses.
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| * [[Sigils]] - No. Sigils are normally placed in weapons and add additional active effects. Accounts have access to all sigils in sPvP automatically.
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| * [[Runes]] - Runes add bonuses to armor and normally require players to have one in each armor piece to gain the full set bonus. In PvP, players choose one rune to gain the full 6-set bonus. Most runes are available immediately, and additional ones can be purchased for 5g each.
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| For buying additional Trinkets and Runes, the gold cost is nominal to level 80 characters, but can be substantial to new players. Therefore, players may have to play PvE to obtain gold. It is still possible to have successful builds without buying extra Trinkets and Runes, and thus gold can be earned through sPvP. Reward Tracks in sPvP can provide a source of gold, and completing [[Daily]] sPvP, PvE, or WvW achievements rewards 2g per day. Dailies are only available if players have bought at least one of the following: core game, Heart of Thorns, or Path of Fire
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| ; Can you gain levels just by playing PvP?
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| Yes, although the rate is much slower than it would be by playing PvE. The levels are granted through account bound consumables, so you can play on your favorite character and acquire level up consumables and give it to your alt character to level up.
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| ; Can I host my own PvP tournaments?
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| Yes, you able to purchase a PvP custom arena with gold or cash and host your own games with a specific rule set.
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| ; Is there a rating system implemented in PvP?
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| Yes, there is a rating system in both [[Structured PvP]] for tournaments and [[World versus World|WvW]].
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| === Guilds ===
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| {{main|Guild}}
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| ; Why should I join a guild?
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| There are many [[Guild#Benefits|benefits]].
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| ; Can I join multiple guilds with my account?
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| Yes, up to 6 different guilds may be associated with an account. Each character can choose to ''represent'' one of those guilds at a time. Only one character per account needs to be invited, since each will show up in the guild roster as a single member, however, each character must individually press the "represent" button to enable their participation with that guild.
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| ; Can I [[Guild#Creation|create]] a personal guild with a [[Guild Vault|vault]] for extra storage?
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| Players can create guilds of their own at any time for 1g. Then, a guild can purchase the base Guild Stash for 50g and 1000 [[Favor]] (earned from Guild Missions) which provides 50 storage slots. However, the introduction of [[Guild Hall]]s has made upgrading a Guild Vault more expensive and time consuming. In summary, a lot of materials, gold, and time are needed to upgrade to additional tiers of the Guild Vault. It is certainly possible to do this solo, but is made to be a lot easier with multiple guild members.
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| ; Do any features support guild-based activities in-game?
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| Yes. Guilds accrue [[Favor]] through [[Guild Mission]]s which can be spent on guild upgrades, including guild storage. In World vs World, guilds are able to claim and upgrade [[objective]]s.
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| ; What are guild missions?
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| {{main|Guild Mission}}
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| Guild missions are various open world and/or instanced activities requiring multiple participants to complete: [[Guild Race]]s, [[Guild Trek]] scavenger hunts, [[Guild Bounty]] boss hunts, [[Guild Challenge]] events, and [[Guild Puzzle]] mini-dungeons. There are also [[WvW]] and [[PvP]] missions available.
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| Participating guild members are additionally rewarded with [[Guild Commendation]]s, which can be spent to purchase [[Ascended accessory|{{{rarity|Ascended}} accessories]], [[miniature]]s, or various [[consumable]]s.
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| ; Can a guild join an alliance?
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| There is no Alliance feature. The previous plan for implementing it with [[World Restructuring]] was replaced by introducing a sixth guild slot to facilitate cross-guild [[World versus World]] cooperation.
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| ; How many members can join a guild?
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| The initial size of a guild is 50. It can be upgraded to 500.
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| ; Do guilds have a Leader, Officer, Member ranks that limits their guild-management options?
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| Yes. These ranks are set by default and you can change that. You can also create additional roles, e.g. to manage guild storage or guild upgrade choices.
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| ; Are there guild halls?
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| [[Guild Hall]]s were added with the ''[[Heart of Thorns]]'' expansion. While claiming a Guild Hall requires participating players to own the expansion, once it is claimed, all guild members may fast-travel to the hall, even those without the expansion.
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| === Setting ===
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| ;Is there a day/night cycle?
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| Yes. The [[Day and night|day and night cycle]] is faster than real time. Events and monster spawning will change based on the time of day. Currently, the cycle lasts 2 hours with 80 minutes of day and 40 minutes of night. Entire maps may be affected by the cycle like [[Verdant Brink]] where you establish outposts over day and defend them at night. There are also upgrades like [[Sigil]]s and Consumables like [[Food]] that have different effects at day or night. Instanced content usually is either in a night or day setting and does not change depending on server time. [[Cantha]] and [[Cantha]] have different cycles because of their southern locations.
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| ;How does [[underwater mode]] work?
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| There are extensive underwater areas to explore under water. [[Aquatic Headgear]] replaces normal head armor, but is not required to avoid drowning; there is no breath meter. Additionally, an entirely separate combat system has been designed for underwater battles, swapping automatically to an [[aquatic weapon]] and modifying the effects of non-weapon skills to suit an underwater environment. The [[skimmer]] can learn to [[Dive (Skimmer)|Dive]] through the achievement [[Finding Sibaha]] and mastery [[Skimming the Depths]], or from the ''[[Visions of Eternity]]'' mastery {{effect|Advanced Hydrodynamics}}, making it usable under water. The [[Siege Turtle]] can also be used with limited mobility.
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| == Troubleshooting ==
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| The Wiki documents numerous [[:Category:Anomalies|anomalies]] and [[:Category:Bugs|bugs]] with related articles. If you have a problem or issue, it's best to first determine if there is a [[Running the game|configuration issue]] or if other players have already found a [https://forum.guildwars2.com/ solution to a similar problem]. Otherwise, you may create a [[Support ticket]] or use the in-game [[Support panel]].
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| === Can't see myself ===
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| Occasionally when transformed, your character may appear invisible. This seems to occur most often in an instance such as [[Fractals of the Mists|Fractals]]. Generally, your character will reappear upon leaving the instance or relogging.
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| === Character zooms off into the distance after mounting ===
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| Sometimes when mounting up, the camera remains stationary until the mount is loaded in, after which it will correct itself to your new position. This often happens when mounting up in a busy area or after a loading screen.
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| == External links ==
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| * [https://help.guildwars2.com/hc/en-us/articles/231262588-Guild-Wars-2-Heart-of-Thorns-FAQ Tenth Fleet Heart of Thorns FAQ], help.guildwars2.com
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| * [https://help.guildwars2.com/hc/en-us/articles/115010688287-Guild-Wars-2-Path-of-Fire-FAQ Tenth Fleet Path of Fire FAQ], help.guildwars2.com
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| * [https://help.guildwars2.com/hc/en-us/articles/4415794872211-Guild-Wars-2-End-of-Dragons-FAQ Tenth Fleet End of Dragons FAQ ], help.guildwars2.com
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| * [https://help.guildwars2.com/hc/en-us/articles/17872648883987-Guild-Wars-2-Secrets-of-the-Obscure-FAQ Tenth Fleet Secrets of the Obscure FAQ], help.guildwars2.com
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| ==References==
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| <references />
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| {{help nav}}
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| [[Category:Tenth Fleet]] | | [[Category:Tenth Fleet]] |