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(Example): Tango icons: 2025 edition Electric Boogaloo

Template:See also

(I want to start with that it's currently late and I am not healthy so I will keep this brief for now)

It has been recently brought up again that we should move from tango icons to ingame ones, this time not for profession icons but for events. I personally agree that we should use ingame assets when possible, but we need to take into question consistency across formats, templates, and pages. As visible from the See also link, the previous discussion took over a year to reach a consensus and thus it's not just a simple matter of "we should do it." Looking at the Template:Event icon page, it does seem that for most of the event icons we already use the non-tango versions as the default ones. Thus, in my opinion, making the ingame icons the default ones for the rest would help with consistency and better reflect the game. ~Sime 00:46, 20 February 2025 (UTC)

When clear enough to use, mirroring the in-game appearance sounds good to me. Could we bot edit places where they are not used? Adeira Tasharo (talk) 00:54, 20 February 2025 (UTC)
My take is same as before that we should be using more of the actual icons where applicable. I did previously update and change many of those icons back in 2021 too before it got reverted. I'd also like to bring up the {{Dialogue icon}} template and this example for it. --Dak393 (talk) 02:11, 20 February 2025 (UTC)
Concur, will also bring up icons used by {{Tango icon sizes}} should be using ingame variants. --ItVictor (talk) 02:27, 20 February 2025 (UTC)
Tagging User:Caeldom, since their edits is what prompted this discussion. ~Sime 12:53, 20 February 2025 (UTC)
I prefer the tango icons. They're much clearer/visually cleaner to read than the in game icons which were made to be readable in game and not so much for a wiki heh. - Doodleplex 14:43, 20 February 2025 (UTC)
File:Event star (tango icon).pngFile:Event star (map icon).pngTemplate:No File:Event shield (tango icon).pngFile:Event shield (map icon).pngFile:Event shield (overhead icon).png Template:NoFile:Event wrench (map icon).pngFile:Event wrench (overhead icon).png File:Event swords (tango icon).pngFile:Event swords (map icon).pngTemplate:No Template:NoFile:Event search (map icon).pngFile:Event search (overhead icon).png File:Event collect (tango icon).pngFile:Event collect (map icon).pngFile:Event collect (overhead icon).png File:Event flag (tango icon).pngFile:Event flag (map icon).pngFile:Event flag (overhead icon).png File:Event cog (tango icon).pngFile:Event cog (map icon).pngFile:Event cog (overhead icon).png Template:NoFile:Event gather (map icon).pngFile:Event gather (overhead icon).png Template:NoFile:Event hand (map icon).pngTemplate:No Template:NoFile:Event rescue (map icon).pngFile:Event rescue (overhead icon).png Template:NoFile:Event dialogue (map icon).pngFile:Event dialogue (overhead icon).png File:Event fist (tango icon).pngFile:Event fist (map icon).pngTemplate:No File:Event boss (tango icon).pngFile:Event boss (map icon).pngTemplate:No Template:NoFile:Event boss 2 (map icon).pngTemplate:No
(reset indent) putting the comparison table here for reference (tango/map/overhead) in 20px size.
Shrinking the in-game icons probably not the answer, the tango icons look better in 20px size. but I would love to see some adjustments: recolor to match the in-game palate, redesign some of them (the boss icon come to mind), and make them complete—this is the real issue for tango icons, and we only have 8 of them in orange variant only. --𝙏ᴇʀʏ 18:04, 20 February 2025 (UTC)
Yep that's one of the issues, some of the icons are tango and many are ingame, so we should try to achieve consistency in one way or the other. ~Sime 19:27, 20 February 2025 (UTC)
It's also worth a mention that we can crop many of thee icons like we've done in the past. Take this one for example File:Event shield (tango icon).pngFile:Event shield (map icon).pngFile:Event shield (overhead icon).pngFile:User Dak393 Event shield (map icon).png Same as above but cropped in game for last icon. --Dak393 (talk) 20:41, 20 February 2025 (UTC)
I'd say that the tango icons for the new event indicators should be made if we're really going to decide on one or the other. If noone's capable and/or willing to make them then my vote goes to in-game icons by default. Myriada (talk) 14:52, 22 February 2025 (UTC)
Yeah the cropped ingame icon looks pretty good, Dak. I think if we crop the other ingame icons for the resolutions we are using, that should somewhat solve the issues with the readibility/blurriness. ~Sime 19:58, 6 March 2025 (UTC)

(Example): Emboldened Mode Incorrect Wing

Hi,

I don't know if this is the right place to post this or not, but the emboldened mode on the wiki doesn't match the wing that is currently emboldened in the game. It has been this way since the update launched.

Thanks for letting us know. Both Emboldened and Call of the Mists are updated to reflect current ingame status. — Asuaka (talk) 21:56, 17 March 2025 (UTC)

(Example): Wiki Not Showing in Google Search Results

When I search using Google Chrome, regular wiki pages have stopped showing as top results. Instead, I get the Talk page, the wrong page, or a different website entirely as my first page results. I'm wondering if the wiki has an indexing problem. This only started happening in the last few days. Sorry if this is the wrong place to report this. (And sorry if it's just me!) SpiralCee (talk) 04:25, 26 March 2025 (UTC)

Hi Spiral, thank you for bringing this topic up. It is unfortunately not just you that is experiencing this issue regarding search engines and the wiki. The de-ranking and lack of indexing are consequences of AI bots scraping the wiki for data and effectively DDoSing it. Efforts are being made to limit the impact they're having on the wiki and the Guild Wars 2 community, but the tools available are either limited or have side effects like you have noticed.
We're truly sorry that this is happening, and hopefully a solution can be found. Greener (talk) 05:30, 26 March 2025 (UTC)

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